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c03a58b042
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2315add8ec | ||
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978fb7aded | ||
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1eccb9bc67 | ||
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55dc6719da |
No files matched your search
@@ -3,15 +3,11 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://xlg0kyp0jhet"
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path="res://.godot/imported/coin.png-c8309bf0f8fb5f3a7d1e96a4eb3f02ce.ctex"
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metadata={
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||||
"vram_texture": false
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}
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valid=false
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[deps]
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source_file="res://assets/sprites/coin.png"
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dest_files=["res://.godot/imported/coin.png-c8309bf0f8fb5f3a7d1e96a4eb3f02ce.ctex"]
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[params]
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@@ -3,15 +3,11 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://coer7bk56ksye"
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||||
path="res://.godot/imported/fruit.png-3735163b668af10c2b35b52cba81b68a.ctex"
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metadata={
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"vram_texture": false
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}
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valid=false
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[deps]
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source_file="res://assets/sprites/fruit.png"
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dest_files=["res://.godot/imported/fruit.png-3735163b668af10c2b35b52cba81b68a.ctex"]
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[params]
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@@ -3,15 +3,11 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bt61g6xdrepd"
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path="res://.godot/imported/knight.png-7c67c83d34932624952797d9e971a644.ctex"
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metadata={
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"vram_texture": false
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}
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valid=false
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[deps]
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source_file="res://assets/sprites/knight.png"
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dest_files=["res://.godot/imported/knight.png-7c67c83d34932624952797d9e971a644.ctex"]
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[params]
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@@ -3,15 +3,11 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b7cc0lt1g041f"
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path="res://.godot/imported/platforms.png-3869606db457611ed4193d705dc364e4.ctex"
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metadata={
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"vram_texture": false
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}
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valid=false
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[deps]
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source_file="res://assets/sprites/platforms.png"
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dest_files=["res://.godot/imported/platforms.png-3869606db457611ed4193d705dc364e4.ctex"]
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[params]
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@@ -3,15 +3,11 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bfp7d2c8w5d5j"
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path="res://.godot/imported/slime_green.png-f6349164bf3a0f5189bb927b97af9c58.ctex"
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metadata={
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"vram_texture": false
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}
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valid=false
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[deps]
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source_file="res://assets/sprites/slime_green.png"
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dest_files=["res://.godot/imported/slime_green.png-f6349164bf3a0f5189bb927b97af9c58.ctex"]
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[params]
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@@ -3,15 +3,11 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cjx7y6aru1j2v"
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path="res://.godot/imported/slime_purple.png-26dc5ddef235ce6a400e78e0d532b050.ctex"
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metadata={
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"vram_texture": false
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}
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valid=false
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[deps]
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source_file="res://assets/sprites/slime_purple.png"
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dest_files=["res://.godot/imported/slime_purple.png-26dc5ddef235ce6a400e78e0d532b050.ctex"]
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[params]
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@@ -3,15 +3,11 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bdtdnto04r82s"
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path="res://.godot/imported/world_tileset.png-61a32465f33c3d9d3bfecb75b6485009.ctex"
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metadata={
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"vram_texture": false
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}
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valid=false
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[deps]
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source_file="res://assets/sprites/world_tileset.png"
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dest_files=["res://.godot/imported/world_tileset.png-61a32465f33c3d9d3bfecb75b6485009.ctex"]
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[params]
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@@ -11,6 +11,7 @@ config_version=5
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[application]
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config/name="wgj26"
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run/main_scene="uid://btktv5aqpafau"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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@@ -19,6 +20,59 @@ config/icon="res://icon.svg"
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[input]
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left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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dash={
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"deadzone": 0.2,
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"events": [null, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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roll={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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latch={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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twirl={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194329,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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run={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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@@ -0,0 +1,20 @@
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||||
[gd_scene format=3 uid="uid://cmtdq6tedv1mm"]
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[ext_resource type="Script" uid="uid://2ig5okof0vaa" path="res://scripts/UltimatePlatformerController.gd" id="1_3vyb7"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_d2by0"]
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size = Vector2(111, 105)
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[node name="player" type="CharacterBody2D" unique_id=1596338883]
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collision_mask = 2
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script = ExtResource("1_3vyb7")
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[node name="ColorRect" type="ColorRect" parent="." unique_id=42689460]
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offset_right = 111.0
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offset_bottom = 105.0
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=440932344]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1496788104]
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position = Vector2(55.5, 52.5)
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shape = SubResource("RectangleShape2D_d2by0")
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@@ -0,0 +1,26 @@
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[gd_scene format=3 uid="uid://d1xirc54wud0s"]
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[ext_resource type="PackedScene" uid="uid://cmtdq6tedv1mm" path="res://scenes/player.tscn" id="1_g7g4h"]
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[ext_resource type="Script" uid="uid://87oh2y0i2muf" path="res://scenes/rigid_body_2d.gd" id="2_nd71p"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_aqe1g"]
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size = Vector2(1116.25, 73)
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[node name="test_scene" type="Node2D" unique_id=1970054744]
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[node name="ColorRect" type="ColorRect" parent="." unique_id=1255479846]
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offset_left = 2.0
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offset_top = 530.0
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offset_right = 1121.0
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offset_bottom = 606.0
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[node name="player" parent="." unique_id=1596338883 instance=ExtResource("1_g7g4h")]
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position = Vector2(64, 386)
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[node name="floor" type="StaticBody2D" parent="." unique_id=866269158]
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collision_layer = 2
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script = ExtResource("2_nd71p")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="floor" unique_id=1146724072]
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position = Vector2(561.125, 569)
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shape = SubResource("RectangleShape2D_aqe1g")
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@@ -1,5 +1,7 @@
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||||
[gd_scene format=3 uid="uid://btktv5aqpafau"]
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[ext_resource type="FontFile" uid="uid://dkytywan8eapf" path="res://assets/fonts/PixelOperator8.ttf" id="1_4ignj"]
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[node name="Title" type="Control" unique_id=715100706]
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layout_mode = 3
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anchors_preset = 15
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@@ -7,3 +9,29 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ColorRect" type="ColorRect" parent="." unique_id=1504521213]
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layout_mode = 0
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offset_right = 1152.0
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offset_bottom = 648.0
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color = Color(0, 0, 0, 1)
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[node name="Label" type="Label" parent="." unique_id=1433094765]
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layout_mode = 0
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offset_left = 107.0
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offset_top = 50.0
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offset_right = 1013.0
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offset_bottom = 301.0
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theme_override_fonts/font = ExtResource("1_4ignj")
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theme_override_font_sizes/font_size = 250
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text = "title"
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[node name="Button" type="Button" parent="." unique_id=963162220]
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layout_mode = 0
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offset_left = 149.0
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offset_top = 375.0
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offset_right = 982.0
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offset_bottom = 583.0
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theme_override_fonts/font = ExtResource("1_4ignj")
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theme_override_font_sizes/font_size = 150
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text = "start"
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@@ -10,15 +10,15 @@ class_name PlatformerController2D
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#2. Animations are very primitive. To make full use of your custom art, you may want to slightly change the code for the animations
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@export_category("Necesary Child Nodes")
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@export var PlayerSprite: AnimatedSprite2D
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@export var PlayerCollider: CollisionShape2D
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@onready var PlayerSprite = $AnimatedSprite2D
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@onready var PlayerCollider = $CollisionShape2D
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#INFO HORIZONTAL MOVEMENT
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@export_category("L/R Movement")
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##The max speed your player will move
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@export_range(50, 500) var maxSpeed: float = 200.0
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@export_range(50, 500) var maxSpeed: float = 500
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##How fast your player will reach max speed from rest (in seconds)
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@export_range(0, 4) var timeToReachMaxSpeed: float = 0.2
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@export_range(0, 4) var timeToReachMaxSpeed: float = 0
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##How fast your player will reach zero speed from max speed (in seconds)
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@export_range(0, 4) var timeToReachZeroSpeed: float = 0.2
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##If true, player will instantly move and switch directions. Overrides the "timeToReach" variables, setting them to 0.
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@@ -29,15 +29,15 @@ class_name PlatformerController2D
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#INFO JUMPING
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@export_category("Jumping and Gravity")
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##The peak height of your player's jump
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@export_range(0, 20) var jumpHeight: float = 2.0
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@export_range(0, 20) var jumpHeight: float = 4
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##How many jumps your character can do before needing to touch the ground again. Giving more than 1 jump disables jump buffering and coyote time.
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@export_range(0, 4) var jumps: int = 1
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@export_range(0, 4) var jumps: int = 2
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##The strength at which your character will be pulled to the ground.
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@export_range(0, 100) var gravityScale: float = 20.0
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@export_range(0, 100) var gravityScale: float = 30
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##The fastest your player can fall
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@export_range(0, 1000) var terminalVelocity: float = 500.0
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@export_range(0, 1000) var terminalVelocity: float = 700
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##Your player will move this amount faster when falling providing a less floaty jump curve.
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@export_range(0.5, 3) var descendingGravityFactor: float = 1.3
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@export_range(0.5, 3) var descendingGravityFactor: float = 2
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##Enabling this toggle makes it so that when the player releases the jump key while still ascending, their vertical velocity will cut by the height cut, providing variable jump height.
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@export var shortHopAkaVariableJumpHeight: bool = true
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##How much the jump height is cut by.
|
||||
@@ -159,7 +159,7 @@ var wasLatched
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var crouching
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var groundPounding
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|
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var anim
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var anim = PlayerSprite
|
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var col
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||||
var animScaleLock : Vector2
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||||
|
||||
|
||||
Reference in new issue
Block a user