Player Movment
implented edited hollow night movement and set up player/test_scene.
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[gd_scene format=3 uid="uid://d1xirc54wud0s"]
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[ext_resource type="PackedScene" uid="uid://cmtdq6tedv1mm" path="res://scenes/player.tscn" id="1_g7g4h"]
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[ext_resource type="Script" uid="uid://87oh2y0i2muf" path="res://scenes/rigid_body_2d.gd" id="2_nd71p"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_aqe1g"]
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size = Vector2(1116.25, 73)
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[node name="test_scene" type="Node2D" unique_id=1970054744]
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[node name="ColorRect" type="ColorRect" parent="." unique_id=1255479846]
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offset_left = 2.0
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offset_top = 530.0
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offset_right = 1121.0
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offset_bottom = 606.0
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[node name="player" parent="." unique_id=1596338883 instance=ExtResource("1_g7g4h")]
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position = Vector2(64, 386)
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[node name="floor" type="StaticBody2D" parent="." unique_id=866269158]
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collision_layer = 2
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script = ExtResource("2_nd71p")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="floor" unique_id=1146724072]
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position = Vector2(561.125, 569)
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shape = SubResource("RectangleShape2D_aqe1g")
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