Player Movment
implented edited hollow night movement and set up player/test_scene.
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[gd_scene format=3 uid="uid://cmtdq6tedv1mm"]
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[ext_resource type="Script" uid="uid://2ig5okof0vaa" path="res://scripts/UltimatePlatformerController.gd" id="1_3vyb7"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_d2by0"]
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size = Vector2(111, 105)
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[node name="player" type="CharacterBody2D" unique_id=1596338883]
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collision_mask = 2
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script = ExtResource("1_3vyb7")
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[node name="ColorRect" type="ColorRect" parent="." unique_id=42689460]
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offset_right = 111.0
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offset_bottom = 105.0
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=440932344]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1496788104]
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position = Vector2(55.5, 52.5)
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shape = SubResource("RectangleShape2D_d2by0")
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